Vray Vs Octane for Max

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

all materials are tweaked because the automatic translation is not ok.
Attachments
bread_2.jpg
bread_1.jpg
Last edited by gabrielefx on Fri Nov 16, 2012 3:26 pm, edited 1 time in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
PolderAnimation
Licensed Customer
Posts: 375
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
Contact:

bread_2 is Vray bread_1 is Octane?
Vray render is better because of the displacement that the octane render does not have.
With displaceD (http://www.hajimenakamura.com/hajime/cg ... aceD.shtml) you can convert your 'lowpoly' bread into high poly with the same displacement map as you use for your vray render. (dunno how many vram you have left =)).
Etherway bought renders look very good!
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

PolderAnimation wrote:bread_2 is Vray bread_1 is Octane?
Vray render is better because of the displacement that the octane render does not have.
With displaceD (http://www.hajimenakamura.com/hajime/cg ... aceD.shtml) you can convert your 'lowpoly' bread into high poly with the same displacement map as you use for your vray render. (dunno how many vram you have left =)).
Etherway bought renders look very good!
yes...but micro poly displacement is the next frontier for gpu based rendering softwares...

the gap is minimum...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
PolderAnimation
Licensed Customer
Posts: 375
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
Contact:

agreed, I am very curious how that is going to be implemented. Because almost all cpu renderers subdivides there geometry on rendertime when using displacement, so for a gpu renderer this would cost unbelievable amount of vRam. So do we need cards with huge amount of vRam if we want to use displacement?
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

PolderAnimation wrote:agreed, I am very curious how that is going to be implemented. Because almost all cpu renderers subdivides there geometry on rendertime when using displacement, so for a gpu renderer this would cost unbelievable amount of vRam. So do we need cards with huge amount of vRam if we want to use displacement?
no...
because I saw the demo of the next Mudbox release that uses subdivision surfaces.
It creates micropoly displacement in a snap and you can rotate in realtime your painted geometry.
The algorithms exist but Otoy should implement them in the Octane kernel.

Random Control did a different approach to the displacement issue...it works with gpus...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

PolderAnimation wrote:bread_2 is Vray bread_1 is Octane?
Vray render is better because of the displacement that the octane render does not have.
With displaceD (http://www.hajimenakamura.com/hajime/cg ... aceD.shtml) you can convert your 'lowpoly' bread into high poly with the same displacement map as you use for your vray render. (dunno how many vram you have left =)).
Etherway bought renders look very good!
I'm agree with Polder Animation. Viewing the two images in detail It's possible to see little differences in the surface of some bread, but my question is: for the limited height deformation needed, the bump (or normal) effect in Octane should sufficient to be visible in the render, isn't it?

Gabriele, the Octane bread has some bumb applied? (or normal?); difference between the two engine in rendertime?.

For me bread_1 looks better, bread_2 seems to be little desaturated

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
User avatar
PolderAnimation
Licensed Customer
Posts: 375
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
Contact:

Also, what are the render times? (And on what kind of hardware is it renderd).
Big part of the comparison =).
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

gabriele, Do You render both images on GPU? Or vray was left on CPU mode? =) what are the times?..
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

vray scene is rendered with cpu

all materials have normal maps

all materials are converted one by one respecting all parameters

vray render took 15 minutes with one single 3.2Ghz processor

Octane for Max rendered for about 50 minutes, PMC 16 bounces 16000 samples, 4 GTX580
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
Contact:

gabrielefx wrote:vray scene is rendered with cpu

all materials have normal maps

all materials are converted one by one respecting all parameters

vray render took 15 minutes with one single 3.2Ghz processor

Octane for Max rendered for about 50 minutes, PMC 16 bounces 16000 samples, 4 GTX580
What really surprises me is the rendering time, are you sure about 15 min on a single 3.2Gh processor with micro-displacement vs 50 min on 4 GTX580 in non indoor environment :shock:
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Post Reply

Return to “M is for Metaverse Gallery”