How to set particle system's geometry to movable proxy?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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mykola1985
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Joined: Mon Sep 24, 2012 6:04 pm

How do I set particle system's geometry to movable proxy in Octane?

I already tried to set it as simple geometry but it doesn't seem to work...
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MaTtY631990
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Joined: Thu Apr 08, 2010 8:38 pm

Not sure it is supported at this moment.
twslayer
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Joined: Sun Aug 08, 2010 2:53 am

Yes it can~
First Ceate a mesher(@Compound Objects), then RMB on mesher set to Octane Movable proxy pick the PF_Source
;)

ps. dont forget set PF_Source to Disp As Geo & @Object Prop ->Uncheck Renderable
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mykola1985
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Joined: Mon Sep 24, 2012 6:04 pm

WOW!!! it WORKED!!! You are a great MAN!
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
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