Some obj's can't be imported in 1.022, importing in 1.021 still works.
Only tripled polygons, what can it be?
Sjonsjine
obj import crashes in 1.022 but not in 1.021
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- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
great! you saved my octane-playing-time for tonight
just had the same problem for the first time today, I've tried to remove anything else but still a 150k tris obj continued to crash Octane... 'till you posted this neat trick
thanks Radiance!

just had the same problem for the first time today, I've tried to remove anything else but still a 150k tris obj continued to crash Octane... 'till you posted this neat trick
thanks Radiance!
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
you need to make sure you export in a consistent manner to OBJ.SurfingAlien wrote:great! you saved my octane-playing-time for tonight![]()
just had the same problem for the first time today, I've tried to remove anything else but still a 150k tris obj continued to crash Octane... 'till you posted this neat trick
thanks Radiance!
always write triangles, vertex normals (for ALL objects) and UVs.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB