How hard to code matte/shadow material?!?
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This is not just my problem all octane users need the matte/shadow shader. I am using 4 gb 680 and the VRAM is not enough. Right now i am rendering the scene with different parts and compositing them together on after effects. To solve the matte/shadow, i am using vray's matte shadow and rerender the whole scene :S. Please add this damn shader asap. Thanks
We are thinking to implement it.JuM wrote:This is not just my problem all octane users need the matte/shadow shader. I am using 4 gb 680 and the VRAM is not enough. Right now i am rendering the scene with different parts and compositing them together on after effects. To solve the matte/shadow, i am using vray's matte shadow and rerender the whole scene :S. Please add this damn shader asap. Thanks
I can't promise any dates.
It should be in the first line of your to do list. Because Matte/Shadow means:

- time saver
better photo montage
better render results
and the most important, render the big scale scenes as many parts with small Vram cards.

+1
Oh Yes!!!
I TOTALLY Agree with what JuM said...and its very good news that at least its on the TODO list!
.
Nildo
I TOTALLY Agree with what JuM said...and its very good news that at least its on the TODO list!

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
+1
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
one of the most missed features indeed