OctaneRender® for 3ds max® v1.0 RC1a[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 RC1a.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • Video driver instability.
  • 3dsmax crash after geometry modifier applying.
  • non english characters doesn't work with 3dsmax 2013.


This version requires video driver 301.42 or higher.

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... 0_RC1a.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... 0_RC1a.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... 0_RC1a.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... 0_RC1a.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

thanks :D fantastic work
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bicket
Licensed Customer
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
Contact:

thanks karba
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Non-unicode characters are working now. Nice !
Awesome update. Thanks a lot! ;)

I have one more request.
Could you add a scattering direction parameter to Scattering medium?
It's not possible to control the effect at the moment.

Thanks,
Suv
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bicket
Licensed Customer
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
Contact:

Hi karba

Turbosmooth (Render Iters) don't work on this version. It worked with earlier versions. :(
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

bicket wrote:Hi karba

Turbosmooth (Render Iters) don't work on this version. It worked with earlier versions. :(
It doesn't work since 3.00. I can't do anything with it, sorry.
Philipp1980
Licensed Customer
Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

Hey!

I made a test today with a fresh created scene. I still have the same problem as with the previous two versions: as soon as there are many instances in a scene,the export to the viewport is taking to long. I interrupted the last try after 30 minutes. (I created a scene with three differents shrubs. Therefore i used forest pack and converted the objects into instances via instanciate option, then i made them octane proxies.) Does anyone else have this problem too?

Also I have problems understanding the texture count. It always shows "64/4/32/4" no matter how many textures are in the scene. Is that a bug or am I just not understanding it? :?

Greetings :)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Plankosmos wrote:Hey!

I made a test today with a fresh created scene. I still have the same problem as with the previous two versions: as soon as there are many instances in a scene,the export to the viewport is taking to long. I interrupted the last try after 30 minutes. (I created a scene with three differents shrubs. Therefore i used forest pack and converted the objects into instances via instanciate option, then i made them octane proxies.) Does anyone else have this problem too?
How many objects do you have?
Plankosmos wrote: Also I have problems understanding the texture count. It always shows "64/4/32/4" no matter how many textures are in the scene. Is that a bug or am I just not understanding it? :?
Greetings :)
Seem like a bug. Will fix it soon.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

suvakas wrote: I have one more request.
Could you add a scattering direction parameter to Scattering medium?
It's not possible to control the effect at the moment.
I will add it.
Philipp1980
Licensed Customer
Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

obsolete
Last edited by Philipp1980 on Tue Jan 08, 2013 9:45 am, edited 1 time in total.
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