2.) Another useful thing is the ability to open some .ocs scene graph in the outliner & drag&drop stuff (nodes) from it in the active project. This way the user doesnt need to first open the other .ocs, then export the needed nodes into .ocm files, then re-open the working .ocs and re-import the .ocms there...
User time spent on working with the program is more precious (=expensive) than render time. So, features that speed up our work with Octane are at least as important as engine optimizations. Show 'em some love
