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I've been trying to figure out how to switch between cameras once I've added new ones into the scene, but I must be missing something. Is this possible?
(Searching here is no good as "camera" is an ignored term )
You have to connect the camera node to the camera input pin of the rendertarget node you are currently using. If your geometry is not connected to a rendertarget this is the preview render target inside the preview configuration macro.
And you can create several camera nodes to save various location/settings of the camera.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.