How do you make a camera active?

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Morat
Licensed Customer
Posts: 57
Joined: Wed Oct 13, 2010 6:38 pm

I've been trying to figure out how to switch between cameras once I've added new ones into the scene, but I must be missing something. Is this possible?

(Searching here is no good as "camera" is an ignored term :shock: )
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

You have to connect the camera node to the camera input pin of the rendertarget node you are currently using. If your geometry is not connected to a rendertarget this is the preview render target inside the preview configuration macro.

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Roeland
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ROUBAL
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And you can create several camera nodes to save various location/settings of the camera.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Morat
Licensed Customer
Posts: 57
Joined: Wed Oct 13, 2010 6:38 pm

Aha! I'd missed that the preview imager was a macro so I couldn't find the thing to hook it up to. Thanks.
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
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