Have I missed something really basic about camera control, or are there some undocumented keys for rotating the camera around an center point other than whatever random point Octane seems to use for rotation?
Positioning the $!@# camera?
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I'm sure I'm doing something wrong, but I'm having the worst trouble putting the camera where I want it in Octane. Panning is Ok, but the center of rotation is never where I want it to be, so when I rotate the camera I always end up zooming through walls rather than rotating nicely around whatever I'm looking at.
Have I missed something really basic about camera control, or are there some undocumented keys for rotating the camera around an center point other than whatever random point Octane seems to use for rotation?
Have I missed something really basic about camera control, or are there some undocumented keys for rotating the camera around an center point other than whatever random point Octane seems to use for rotation?
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
- mib2berlin

- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Maybe, make shure your scaling is correct, octane default is meter.Have I missed something really basic about camera control
Look at the camera settings, the parameter "up" should be 0:1:0.
There is a Camera Target Picking button (magnifier/pipette) to rotate around objekt.
Cheers, mib.
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Yay! That was it. Fantastic - many thanks.mib2berlin wrote:There is a Camera Target Picking button (magnifier/pipette) to rotate around objekt.Have I missed something really basic about camera control
Cheers, mib.
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
I never move the camera much in Octane. I use Blender and it exports my camera position from Blender. Gives me much better control. I believe all, or at least most, of the export scripts will export your camera.
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- benjamin9999

- Posts: 19
- Joined: Sun Oct 28, 2012 11:49 pm
morat: it's a bug. i reported it, no one has responded.
post is here.
http://render.otoy.com/forum/viewtopic.php?f=23&t=24729
My workaround was to modify the sketchup ruby script to export in inches instead of meters.
It's one line to modify...
look in Octane_1025.rb around line 3157.... you'll see the line that exports verticies.
change each of v.x(&y,z).to_m.to_f, into v.x(&y,z).to_inch.to_f
maybe you could also confirm (reproduce) that you can load the .obj created by skechup manually (in the octane gui) without a problem? I believe you should.
post is here.
http://render.otoy.com/forum/viewtopic.php?f=23&t=24729
My workaround was to modify the sketchup ruby script to export in inches instead of meters.
It's one line to modify...
look in Octane_1025.rb around line 3157.... you'll see the line that exports verticies.
change each of v.x(&y,z).to_m.to_f, into v.x(&y,z).to_inch.to_f
maybe you could also confirm (reproduce) that you can load the .obj created by skechup manually (in the octane gui) without a problem? I believe you should.