Hi there,
coming rather from a manufacturing background, than from the creative industry (cabinet maker,CAD/CAM..), I started digging into modeling and rendering last week. I put together a small scene to get some practice and did some first shots in octane. All the surfaces are pretty basic materials, a rough bumpmap on the wall and first tries with some textures: that's where i'm stuck at.
Putting pictures on the wall/pinboard/etc was an easy task, but I just can't get a nice texture wrapped arround the wooden frame of the table.
I'm really interested how some of the more experienced fellows in here would approach that. Would you make an individual texture map for all parts (feels like it takes an eternity)? Texture every surface individually and move it arround until it looks nice? Do you use full textures (bump+diffuse+specular?) or rather a bumpmap mixed with some material properties?
Some criticism would be highly appreciated.
Thanks,
Lukas
interior scene, need some advice
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
firstly, Hi there, Lukas =) see it's Your first post here =) so welcome!
as for Your Question. it actually doesn't really matter how You are going to approach texturing the wall..wheather it's going to be plank-by-plank or individually, though..keep in mind that in any case You're going to hit the rooftop (that will be put down to You by Your hardware =) basically from one side You got texture limit, from other..size of Your cards vRAM. I would give a go for one big map if the area is going to overlooked from far..and try to map individually if You're going to any close shots.. - I would actually model every single plank with all the gaps..splits etc.
as for c&c..as You asked Yourself =) let's talk about lighting =) I would start from it and actually wouldn't get any other move until it's perfect =) then..only then start to detail, enhance the shot thrue crazy modeling, texturing and other aspects =)..but for the first part You have to work on it - in my humble oppinion it's the most important step!
In the end what we doing there..is making artificial photography, aren't we? and what is PhotoGraphy - literally ''Writing with light''.
that's it for now! =) keep playing - for now a bit with light and filters to find a good mood - and continue posting =)
cheers.
as for Your Question. it actually doesn't really matter how You are going to approach texturing the wall..wheather it's going to be plank-by-plank or individually, though..keep in mind that in any case You're going to hit the rooftop (that will be put down to You by Your hardware =) basically from one side You got texture limit, from other..size of Your cards vRAM. I would give a go for one big map if the area is going to overlooked from far..and try to map individually if You're going to any close shots.. - I would actually model every single plank with all the gaps..splits etc.
as for c&c..as You asked Yourself =) let's talk about lighting =) I would start from it and actually wouldn't get any other move until it's perfect =) then..only then start to detail, enhance the shot thrue crazy modeling, texturing and other aspects =)..but for the first part You have to work on it - in my humble oppinion it's the most important step!
In the end what we doing there..is making artificial photography, aren't we? and what is PhotoGraphy - literally ''Writing with light''.
that's it for now! =) keep playing - for now a bit with light and filters to find a good mood - and continue posting =)
cheers.