Normal Map format

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CoCo
Licensed Customer
Posts: 38
Joined: Mon May 24, 2010 12:43 pm
Location: Clermont-Ferrand (France)

Hi!

what is the normal map format used in Octane, do you interpret them as directX normal map or OpenGl ?
Nicolas Wirrmann | Product Designer | Allegorithmic
http://www.allegorithmic.com
http://www.nicolasw.com
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

here's soem infos i found:

(i never use normal maps myself):

Heres the correct settings for making normal maps inside Zbrush that works within Octane:
zbrush_normal_settings.png
zbrush_normal_settings.png (5.58 KiB) Viewed 4728 times
Remember to Flip V before you export the normal map:
zbrus_flip_v.png
Cheers
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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foxid
Licensed Customer
Posts: 196
Joined: Tue Jun 08, 2010 7:07 pm

Is it mean that we must flip Green chanell from all progs? (don`t know what is V in z-brush). I felt that with normal smthing wrong.(

Maybe someone will wright a lesson to adaptate normal vaps frov 3dapps to octane?
q6600 gtx275 4gbRAM Win 7x86
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

i think ChrisT knows, maybe pm him.
i'd just toy around until you;ve found the right format, i think you need to flip the green format yeah.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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