Getting late but I'll ask the questio

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chae
Posts: 16
Joined: Sun Sep 23, 2012 12:55 am

:oops:

I've had another play with Octane this evening & for the love of me I can't find where to do UV Mapping adjustments...does this all need to be done in the modelling software prior to exporting ? If so then what if you just import an obj into the stand-a-lone software, how does the "live Database" handle mapping when you apply them...current using trial so can't see how that part of the software works.

For the short time I've played with it, the image quality is brill & it's fast

Thanks in advance
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

chae wrote:does this all need to be done in the modelling software prior to exporting ?
Yes.

Procedural textures are mapped in global space, image textures in UV. Thats all the functionality atm.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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