Other request feature
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Use RAM installed on computer for remove VRAM limitation for large scene and large textures.
This was discussed and explained many many times in the forum....
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
As stated, this has been covered many times over. The speed between the system ram and gpu is just too slow. So slow that it would reduce the speed to that of using the cpu for rendering. Thus losing all advantage of using the gpu.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
All systems are at stock speeds and settings.
Ok, but some large image render is impossible with only videoram. I work with large fil, many object polygons, many large textures and large render for offset print. Octane velocity and quality is very important for professional work but VRAM limit use at small printing.
yes VGD, with Vram we are limitred to small/medium print, but each technology have its one advantange and inconvenients.
ptobably in the near futur it will evolve with new hardware
ptobably in the near futur it will evolve with new hardware

i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
Yes any new technology have some limit. Is possible think to implement a feature for render large image in strips or blocks?
Any strip or block will save in temp file and when end merge it all strips into full resolution image. This method reduce use of VRAM and limit memory render at small portion of final image. Octane real time preview at 1024px remain intact but produce final very large images with less VRAM memory.
Electricimage Universe with Renderama application work in this way for render large image with less memory, but use CPU like many other biased applications.
Right idea for Octane?
Any strip or block will save in temp file and when end merge it all strips into full resolution image. This method reduce use of VRAM and limit memory render at small portion of final image. Octane real time preview at 1024px remain intact but produce final very large images with less VRAM memory.
Electricimage Universe with Renderama application work in this way for render large image with less memory, but use CPU like many other biased applications.
Right idea for Octane?
for now octane can't use cpu and ram without loosing speed... if i remember well radiance said he will look for a solution for hires pictures, but he have to finish the render engine and focus on basics things. 

i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
Yes, strips, buckets etc would reduce some VRam, still the whole scene must be loaded into VRam, meaning geometry and textures; you'd save on the resolution buffer thoughvgd wrote:Yes any new technology have some limit. Is possible think to implement a feature for render large image in strips or blocks?
Any strip or block will save in temp file and when end merge it all strips into full resolution image. This method reduce use of VRAM and limit memory render at small portion of final image. Octane real time preview at 1024px remain intact but produce final very large images with less VRAM memory.
Electricimage Universe with Renderama application work in this way for render large image with less memory, but use CPU like many other biased applications.
Right idea for Octane?
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/