OctaneRender® for Maya® beta 2.58q [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
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Refractive Software®/Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.


Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012 and 2013 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • Fixed bug in .ocs export (sometimes it did not export and complains about camera).
  • Removed the confirm render question.

DOWNLOAD

OctaneRender for Maya v2.58q beta (64.9MB autoinstaller file)
Next (test) version HERE.


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Sun Nov 18, 2012 4:53 pm, edited 2 times in total.
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Q-Games
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I'm confused, this looks like a new version, but the numer is older than version 3.0? :?:
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TBFX
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It's a fixed version of the non instancing branch, just as JimStar said he'd do. So that we have a fixed stable version to work with.

Anything below 3.0 is without the new instancing engine.
Anything 3.0 and up will have the instancing engine.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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Q-Games
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Thx for the clarification. I was hoping in a new 3 version that fixes the many problems it has, such as the specular material not working, and the weird shading on smoothed object.
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JimStar
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Q-Games wrote:Thx for the clarification. I was hoping in a new 3 version that fixes the many problems it has, such as the specular material not working, and the weird shading on smoothed object.
I'm working at it, will release 3.0a soon, just the particles support will be realised not fully functional so far - for testing purposes... It seems that there are some bugs in the new 3.0 SDK too, and it is difficult to pick out the plugin bugs from them...
Use the stable 2.58q please for your job before 3.0 branch becomes stable and fully functional...
jmfowler
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Hi Jimstar

There is a node missing for texture emission, see image attached for octane stand alone, the material should have black diffuse reflection and the texture emission node should have an image texture connected to it but theres no where to add that - missing at the moment.
Image
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
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TBFX
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Yeah that one confused me the first time too. You plug the texture into the efficiency pin. Not overly intuitive but if you check a non connected texture emission node in the standalone it says efficiency or texture. Maybe JimStar could add the "or texture" to the name in the plugin.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
jmfowler
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Thx TBFX - Jimstar I think it would be good to add the "efficiency OR texture" to the label - cheers.
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
magnus.petermann
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Hi, I am new to Octane render, and my intention is to use the Maya plugin.
I have tried the plugin, and it works out OK and it is not that hard to use.

However, here is one of my big concerns: Maya buy default is a Nurbs modeler, and I
us it as a renderer for geometry made in Creo (exported as STEP to Maya).
That is the main reason using Maya and not 3DMax.

When I import Nurbs geometry in to Maya, I can render the geometry using Mental Ray, VRay
and other renderers without converting to polygons (which is a tedious and boring job and that
many times ends up with disaster).

Is there the intention that Octane will/can render Nurbs tesselation or is there something
I have missed in the settings? (When IPR-rendering Maya surfaces, they dont show at all)
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JimStar
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magnus.petermann wrote:Is there the intention that Octane will/can render Nurbs tesselation or is there something
Nurbs is not supported so far... But it is in plans.
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