GT GeForce 640 issues?

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PredictableFunk
Licensed Customer
Posts: 1
Joined: Tue Aug 07, 2012 9:13 pm

I'm a new amateur to digital art, and I'm having a problem with Octane.

I'm trying to get a scene from DAZ 4.5 to Octane Render. After exporting an obj. with the settings recommended at http://thepapertiger.deviantart.com/art ... -279914853 ,
I don't see anything in the Octane preview window.

In the lower right hand side of the preview window, I see:

0 tris, GeForce GT 640 (failed)

I have a GeForce GT 640 (obviously) in a Windows 7 machine. I basically built the least expensive machine that would hold the card. I've since been reading that the 600 series may not have been the best choice for Octane 1.0 Beta 2.58e.

I don't really have a deep understanding of the issues involved. I'd just like to produce a few graphic art projects with Octane's render times.

Help?
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

maybe a dumb question, but did you use the kepler-build of octane?
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

i'm trying to find that build myself, not sure where it is. Link?

EDIT: I found it myself after looking in the forums, sorry to bother. It's up and running pretty well on my 660ti.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
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