Motion blur shutter speed

Autodesk Softimage XSI (Developed by Face)
manalokos
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Hello Face,

I've been making some animations around a city with fast camera movements, and noticed that the shutter speed of the motion blur is very very long, longer than the duration of the frames themselves, making everything blurry even with "not that fast" motions.

Will it ever be possible to add the possibility to control shutter speed in motion blur?

Best regards
Filipe
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face
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Shutter speed isn´t implemented in Octane, so i can´t add it in the exporter.

face
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benoit_3d
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Hello,
About motion blur, how does it works ? Is it only for camera move, or does it support object animation motion blur ?
Tank you
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nehale
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benoit_3d wrote:Hello,
About motion blur, how does it works ? Is it only for camera move, or does it support object animation motion blur ?
Tank you
Yes I would also like to know
Regards
Nehale

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face
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Only camera.
To make an object MB, you need to calculate the difference between 2 frames.
But if Octane is closed, all data is gone and it isn´t possible to calculate something.

This is why the camera MB works, we export the camera position from two frames and Octane can calculate the difference...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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nehale
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face wrote:Only camera.
To make an object MB, you need to calculate the difference between 2 frames.
But if Octane is closed, all data is gone and it isn´t possible to calculate something.

This is why the camera MB works, we export the camera position from two frames and Octane can calculate the difference...

face

Does this mean that the integrated plugins will support full MB?
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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face
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Not realy...
For full MB you need two meshes to calculate the difference between each vertex.
Also vertex1 on mesh1 has pos -1,0,0, vertex1 on mesh2 has position 1,1,0. With that you can calculate the distance (2.24) and the direction (0.89, 0.45, 0.0).
This will be needed to calculate the MB...

The Camera has only two positions (camera position and target position), so it isn´t a problem to export it via the command line.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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nehale
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but how did this person get it right? https://vimeo.com/49507719
Regards
Nehale

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Cinema 4D R17 Studio + 3Ds Max 2017
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face
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Maybe a post effect?

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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nehale
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face wrote:Maybe a post effect?

face
oh okay so there is no way it was done in octane like the video title suggests
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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