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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Really good and interesting model of house, this could make for a great scene !
So far it's totally unfinished, though this is work in progres.
For house, you should do more bewels on stone parts, it's obvious at the chimney, which is too sharp.
Maybe use prebake displacement on that stone material too... ? If it woudn't make too much of polygons.
Looking forward to this ;- ) Post update when you'll have environment.
So far it's totally unfinished, though this is work in progres.
For house, you should do more bewels on stone parts, it's obvious at the chimney, which is too sharp.
Maybe use prebake displacement on that stone material too... ? If it woudn't make too much of polygons.
Looking forward to this ;- ) Post update when you'll have environment.
Intel C4Q , 4G ram, GTX 285,
Great work so far.
As stated before, a better environment is a must (distant mountains, trees e.t.c)
I dont like the rocks around the house, they are too low poly in comparison to the rest of the scene.
Keep us posted.
As stated before, a better environment is a must (distant mountains, trees e.t.c)
I dont like the rocks around the house, they are too low poly in comparison to the rest of the scene.
Keep us posted.