Octane exporter for C4D version 0.05

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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abstrax
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

Here comes version 0.05. The main new feature is the automatic conversion of texture mappings like spherical, cylindrical, flat, shrink, ... to UVW coordinates. Keep in mind though, that you usually can't completely reproduce those projections using UVWs. There will be issues if the geometry is too sparse or at UV boundaries. I started doing that conversion by myself, but this morning I found a function in C4D that does the work for me, so I didn't have to implement it myself. And most of the times it's doing a pretty decent job. Try it out :)

I hope the bug of the error dialog after launching Octane on Mac OS is now fixed and the texture of the specular colour channel gets exported, if it's specified and no reflection channel is used.

And last but not least I have added a little test: If you open the CINEMA 4D console window and the exporter dialog and launch Octane via the "Render" button, You should see in 1 second intervals the line "Octane is running" as long as Octane is running. If you close Octane, the text output in the console should switch to "Octane has stopped". When you close the exporter dialog, the messages in the console window will stop. It would be nice if a few Mac and PC users could verify if this actually works. I will need it for the animation export. Thanks.

These are the PC builds of the plugin:

CINEMA 4D R9.6 (32/64bit):
OctaneExport_0.05_win_r9.6_release.zip
(159.54 KiB) Downloaded 369 times
CINEMA 4D R10.1 - 11.0 (32/64bit):
OctaneExport_0.05_win_r10.1_release.zip
(160.08 KiB) Downloaded 369 times
CINEMA 4D R11.5 (32/64bit):
OctaneExport_0.05_win_r11.5_release.zip
(240.4 KiB) Downloaded 393 times
These are the Mac builds of the plugin:

CINEMA 4D R9.6 (32bit):
OctaneExport_0.05_mac_r9.6_release.zip
(103.47 KiB) Downloaded 378 times
CINEMA 4D R10.1 - 10.5 (32bit):
OctaneExport_0.05_mac_r10.1_release.zip
(141.7 KiB) Downloaded 369 times
CINEMA 4D R11.0 (32/64bit):
OctaneExport_0.05_mac_r11.0_release.zip
(293.35 KiB) Downloaded 388 times
CINEMA 4D R11.5 (32/64bit):
OctaneExport_0.05_mac_r11.5_release.zip
(323.16 KiB) Downloaded 393 times
Now I will start working on the animation export :)

Cheers and happy rendering,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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EricDesign
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amazing job men thank you very much for your fast progression of this plugins is work very great.
keep up and if you need help for everything don't hesitate men.
i5 7400 / 2 x GTX980Ti / 32gig ram

http://ericdesign.info
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mantra
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good job! ;)
MY WORKS
Cinema 4d | Win7x64 | 450gts

russian octane community
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mantra
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MY WORKS
Cinema 4d | Win7x64 | 450gts

russian octane community
http://vk.com/octanerender
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Vincent
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Location: France
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Big up abstrax !
Win7 x64 - Intel Core i7 920 (2.67 GHz) - Geforce GTX 285 - 12Go RAM
www.wipix.fr
JackMcRip
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Joined: Thu Jun 03, 2010 1:33 pm
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nice to see your engagement for C4d :-)

Konsole shows Octane is runnig
Konsole shows too: Octane has stopped
Show long as the octane exporter dialog is open.

Win Vista 64. R11.5 64Bit
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
JackMcRip
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Is it possible to export animation of Values from C4D userdata to Octane value ?
To bind to camera aperture and other attributes.
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
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clement
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Joined: Thu Jan 14, 2010 11:09 pm

thanks Abstrax :)

yes console shows Octane process running .
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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abstrax
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

JackMcRip wrote:Is it possible to export animation of Values from C4D userdata to Octane value ?
To bind to camera aperture and other attributes.
Field of view will be updated every frame using the field of view of the camera at that time, i.e. you can animate it.

If you enable the export of focus length and set it to 0, the focal length of the camera will be used, i.e. you can animate this too, using for example the target expression.

The aperture unfortunately will stay constant, as there is no parameter in the C4D camera object itself that specifies the a aperture diameter and you can't animate fields in a dialog. So the only option in the future is to move the stuff of the export dialog into a special object, where you then can animate those fields. I will have a look at it when the animation stuff is done.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
lassinger
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thanks from me too for every following step....!!!!
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http://www.behance.net/LarsNagler
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Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
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