I have a client who has a couple of fast machines, one of which I think has four tesla cards in it and the other has two. He says I can use them to do the render work for the ongoing project I am working on for him.
Can someone tell me the simplest way I can take advantage of this offer? I am using the Octane plugin for 3DS Max 2011.
Is there a way to network render to his machine over the internet or would he need to purchase license of Octane (if so would he also need to install 3DS Max and the Octane plugin)? He may be up for purchasing Octane, but not for purchasing Max. If Max is required on his machine, perhaps I could install the 30 day trial version of Max (will an unlocked Octane work with the Max trial?). The project is likely to be in bite-sized chunks stretching over more time than a month, so a network rendering option would be best. His machine is at a remote location and needed for other things, so I can't bring it to my office.
Any recommendations would be appreciated.
Question about using a client's PC to render remotely
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Hi Buggy,
There is no network rendering feature for octanerender at the moment.
There are a couple of solutions i can think of:
1) Use VNC to get the render going on the remote machine. Either that or be there physically.
The machine will need to have the same licenses as your current one, unless you plan to render with octane standalone edition only. But by the sound of things you are using the fully integrated 3ds max plugin and are rendering through that so you will need octane, octane for 3ds max plugin and a 3ds max license as you say.
2) If using the unofficial 3ds max exporter is an option for you (http://render.otoy.com/forum/viewtopic.php?f=27&t=7572) then this will save out the scene as an OCS (with associated .obj mesh and .mtl files) where you will be able to load it into octanerender standalone edition. This means you will only need an octanerender standalone edition license on the machine you want to render on.
Just note that this will be a change of workflow from the integrated 3ds max plugin so you may come across some problems or tweaking you will need to do.
Cheers
Chris.
There is no network rendering feature for octanerender at the moment.
There are a couple of solutions i can think of:
1) Use VNC to get the render going on the remote machine. Either that or be there physically.
The machine will need to have the same licenses as your current one, unless you plan to render with octane standalone edition only. But by the sound of things you are using the fully integrated 3ds max plugin and are rendering through that so you will need octane, octane for 3ds max plugin and a 3ds max license as you say.
2) If using the unofficial 3ds max exporter is an option for you (http://render.otoy.com/forum/viewtopic.php?f=27&t=7572) then this will save out the scene as an OCS (with associated .obj mesh and .mtl files) where you will be able to load it into octanerender standalone edition. This means you will only need an octanerender standalone edition license on the machine you want to render on.
Just note that this will be a change of workflow from the integrated 3ds max plugin so you may come across some problems or tweaking you will need to do.
Cheers
Chris.
check out teamviewer, also remote admin app, it seems to have the fastest refresh speed, it seems pretty faster than before.. and the security is supposed to go through their servers.. like vnc through tunelling .. I dont know, it works pretty nice, maybe someone has a better suggestion, that seems to be the most practical solution so far, a remote control app, I mean skype works pretty fast, why couldnt we use the same technology for remote controling a pc
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Thank you for the suggestions. I believe my client is using remote control s/w to access the machines, which are in a remote location.
I will need to use the Octane plugin and not the stand-alone version.
It doesn't sound like it is going to work out since they won't want to purchase a Max license just for this.
It would be great if we could set up network rendering to the cloud, using IP addresses that we specify, so that we can make use of situations like this. Small groups would be able to collaborate and share GPU resources. Is the Octane team working on anything like this?
OTOY may be planning to offer cloud rendering services but none of my clients will be prepared to have their confidential data going out to the cloud. If it were just the client's own machines being used in a secure way then that would be fine.
I will need to use the Octane plugin and not the stand-alone version.
It doesn't sound like it is going to work out since they won't want to purchase a Max license just for this.
It would be great if we could set up network rendering to the cloud, using IP addresses that we specify, so that we can make use of situations like this. Small groups would be able to collaborate and share GPU resources. Is the Octane team working on anything like this?
OTOY may be planning to offer cloud rendering services but none of my clients will be prepared to have their confidential data going out to the cloud. If it were just the client's own machines being used in a secure way then that would be fine.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
Yes - there is something we are working on that could help with this. We'll be able to share more details once we get closer to finalizing the features introduced in Beta 3.buggy wrote:Thank you for the suggestions. I believe my client is using remote control s/w to access the machines, which are in a remote location.
I will need to use the Octane plugin and not the stand-alone version.
It doesn't sound like it is going to work out since they won't want to purchase a Max license just for this.
It would be great if we could set up network rendering to the cloud, using IP addresses that we specify, so that we can make use of situations like this. Small groups would be able to collaborate and share GPU resources. Is the Octane team working on anything like this?