Hi guys,
I pushed Octane for Max to the limits
With these print-screens I want to show you that exaggerating with instances Octane loses texture references
In these scene I have:
500 objects manually instanced
759 trees scattered with Forest Pack Pro then instanced (4 multi sub mats, all mats are mixed maps)
28.808 grass carpets scattered with Forest Pack Pro then instanced (6 multi sub mats, all maps are mixed maps)
You can notice that using about 1300 instances every texture is ok, if I turn on the grass carpets we will get strange effects.
Regards
instancing BUG!
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
THe last texture seems to be some kind of distribution map from forest pro and maybe the color variation mat which has been loaded too but is not in use.
I never had a negative polycount experience.
I never had a negative polycount experience.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Forest Pack pro texture variations don't work with Octane, only in vray and mr.
All Instanced grass objects have the same texture.
As you can see the textures building are affected by the increased number of instances.
Now I reduced the instances from 28000 to 10000 and now is ok.
It's an Octane bug.
All Instanced grass objects have the same texture.
As you can see the textures building are affected by the increased number of instances.
Now I reduced the instances from 28000 to 10000 and now is ok.
It's an Octane bug.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I did a test with 40.000 objects. Did not have such issue. Can I have your scene? [email protected]. But I don't have Forest Pack.gabrielefx wrote:Forest Pack pro texture variations don't work with Octane, only in vray and mr.
All Instanced grass objects have the same texture.
As you can see the textures building are affected by the increased number of instances.
Now I reduced the instances from 28000 to 10000 and now is ok.
It's an Octane bug.
YOu dont need forest pack or just can use the free version.
After distribution with forestpack all objects are instanced and just models like if placed with hand.
After distribution with forestpack all objects are instanced and just models like if placed with hand.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2