Chess scene, 50000 samples, 3 hours!!!

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yzaroui
Licensed Customer
Posts: 27
Joined: Fri May 28, 2010 7:24 pm

Here is my last render on my gtx 470.
I got some caustics ;) with 120 ray depth pathtracing! Took 3 hours 15
chess4.png
GeorgoSK
Licensed Customer
Posts: 220
Joined: Sat Apr 24, 2010 4:01 pm
Location: Prague/Bratislava ;- )

Very nice.

Would like look different though on let's say 12ray depth, and only 10 000 samples ?
Intel C4Q , 4G ram, GTX 285,
yzaroui
Licensed Customer
Posts: 27
Joined: Fri May 28, 2010 7:24 pm

Here is the same render at 45 minutes (about 15000 samples).
No very big difference.
chess2.png
yzaroui
Licensed Customer
Posts: 27
Joined: Fri May 28, 2010 7:24 pm

GeorgoSK, I tried as you said : 10000 samples + 12 ray depth.
Took 42 minutes.
12 depth is same as 120 ;)
But 10000 samples are not enough. Image is very grainy
chess_10000samp_10depth_42min.png
GeorgoSK
Licensed Customer
Posts: 220
Joined: Sat Apr 24, 2010 4:01 pm
Location: Prague/Bratislava ;- )

haha, thanks for testing, good comparison :) !
Intel C4Q , 4G ram, GTX 285,
ngonde
Licensed Customer
Posts: 11
Joined: Fri May 28, 2010 11:04 pm

hmmm,
i am wondering that the pictures in render sequence would brighter.

any clues why this happens.

bye, HoMe
win7 64bit - Q6600 2,4GHz - 8800GTS 640MB - 4GB Ram
adrencg
Licensed Customer
Posts: 236
Joined: Wed Feb 24, 2010 4:20 am

That's nice, what kind of camera do you have? ;)
Ryzen 5950x
128GB Ram
RTX 3070 x 3
yzaroui
Licensed Customer
Posts: 27
Joined: Fri May 28, 2010 7:24 pm

I will tell you about the camera later.

For the environment I used the ennis.hdr from here : http://gl.ict.usc.edu/Data/HighResProbes/

Enjoy Octaning :)
yzaroui
Licensed Customer
Posts: 27
Joined: Fri May 28, 2010 7:24 pm

Here is the chess scene setup (no obj nor hdr included).
Attachments
chessTest3.zip
(6.26 KiB) Downloaded 352 times
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