Ripitide Pro exported OBJ.File craches Octane

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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useruser
Licensed Customer
Posts: 142
Joined: Wed Jun 02, 2010 9:37 pm

Hello,
if i export a mesh with Materials via Ripitide Pro, octane crashes all the time if i click on the obj in graph-editor.
no matter if the textures in jpg tiff or png-format. only mats with a simple color will be correct imported by octane.
here is a little c4d-Testproject ( zip-file) including the textures and an OBJ-File, created with Ripitide Pro .
Thank you in advance! :)

http://img.i7m.de/show/trtwt.zip
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Try to change the .mtl file from:
newmtl Check_UV
illum 2
Kd 0.000000 0.000000 0.000000
map_Kd UVMaster_c4.jpg

To:
newmtl Check_UV
illum 2
Kd 0.000000 0.000000 0.000000
Ks 0.000000 0.000000 0.000000
d 1
map_Kd UVMaster_c4.jpg


face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
useruser
Licensed Customer
Posts: 142
Joined: Wed Jun 02, 2010 9:37 pm

Thank you face!
unfortunetaly it does not work. but noch it is not so importent because abstrax released the new C4D-Exporter 00.4
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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