First try with octanerender

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
eagle1986
Licensed Customer
Posts: 12
Joined: Tue Jun 12, 2012 1:23 pm

Hello folks,
we have just try out our first :!: rendering with octanerender and want to kindly ask for your opinion about the quality.

Many thanks for any constructive improvement suggestions, tips&tricks :D

This is what we did:
Take a ready-to-use model and placed some trees (with tree[d]) in 3ds Max
Make grass with Pflow and Mesh baker script in 3ds Max
Put materials in octanerender and make the settings
Set a background in Photoshop (ok, we know this is a very bad one. Anyone an idea where to get good background images?)

Render time with pathtracing setting: 1:30h
Resolution: 1600x800px
Attachments
First rendering with octanerender
First rendering with octanerender
Win 7 64 | 3x NVIDIA Geforce GTX 580 | Intel Core i7 3820 3.6 GHz | 32 GB
User avatar
m_m_
Licensed Customer
Posts: 109
Joined: Thu Jan 19, 2012 5:33 pm
Location: Italia

If possible, try to change the shot. (punto di vista)
Not high.
Height man. (altezza uomo)

If you can reduce size bump lower wall

Comunque: buon render

Bye
"Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie"
Leonardo da Vinci
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

nice setup..

there is a thread in resources on the forum loaded fully with free HDRIs.. look it up
- the trees don't look good, it always looks like its photoshopped in when it's on plane, the same with people that are pasted on cardboard cutouts - I would only use those to get the cardboard look intentionally..
- the grass would be better if it was bent randomly more - looks a bit like a raster,
add some growivy?
and maybe a bit more diffused light
User avatar
eagle1986
Licensed Customer
Posts: 12
Joined: Tue Jun 12, 2012 1:23 pm

Thank you very much for your tips so far :!:

I am working on it and will update you soon..
Furthermore I am thankful for any improvement suggestions, tips&tricks :D
Win 7 64 | 3x NVIDIA Geforce GTX 580 | Intel Core i7 3820 3.6 GHz | 32 GB
User avatar
eagle1986
Licensed Customer
Posts: 12
Joined: Tue Jun 12, 2012 1:23 pm

Our new tryout.
Attachments
villa1_19072012_neu.jpg
Win 7 64 | 3x NVIDIA Geforce GTX 580 | Intel Core i7 3820 3.6 GHz | 32 GB
User avatar
m_m_
Licensed Customer
Posts: 109
Joined: Thu Jan 19, 2012 5:33 pm
Location: Italia

Do not know the purpose (scopo-finalità) of work ......
If you want, change the shadow in relation to the sun.
Search for a background image that will facilitate the inclusion.
Bye.
Attachments
villa1_19072012_neu.jpg
"Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie"
Leonardo da Vinci
User avatar
eagle1986
Licensed Customer
Posts: 12
Joined: Tue Jun 12, 2012 1:23 pm

I have upload the new rendering without a background, to focus improvement suggestions on the model and environment.
Attachments
villa1_19072012_neu.jpg
Win 7 64 | 3x NVIDIA Geforce GTX 580 | Intel Core i7 3820 3.6 GHz | 32 GB
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Check your trees, you have branches floating in the air, and at weird rotations.

Also, i think your leaves are too large.

Also, try to add some variation in the grass, and also some flowers or other grasses here and there.
maybe a rock or two.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Post Reply

Return to “Works In Progress”