Hi there,
I have a question regarding transparent materials like glasses.
no matter what I do, they always produce shadows like a solid material, which is very disturbing on windows or transmapped objects.
I'm using a pretty basic specular settings.
Is this a matter of my quite poorly GeForce 8500 GT (i have the latest drivers, though) or am I just missing something?
Transparent materials and shadows
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- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
I think sunlight can't pass through glass (and transparent materials) atm (it will be fixed in one of the future beta release). please correct me if I'm wrong
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
thanks for the replies.
i'd expect the same behavior, maybe just less noticeable....
hmm, i'll try that although i don't see a reason why daylight and hdri should work different in this case.kubo wrote:use an HDRI instead and pathtracing
i'd expect the same behavior, maybe just less noticeable....
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21