free camera

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Not entirely sure whether another user may have asked this question. Is there any way to add a free type octane camera, that's not dependant on a object to look at.
Last edited by MaTtY631990 on Sat Jul 07, 2012 5:13 pm, edited 1 time in total.
User avatar
steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Not sure what you mean by this.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
gbambo
Licensed Customer
Posts: 68
Joined: Tue May 15, 2012 11:29 pm
Location: San Francisco, CA, USA

Group the Octane camera target with the camera itself. Now they move in unison. Set focus to auto. Now distance of target is irrelevant. This is functional equivalent of a free camera.
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Thanks :) . I Am wondering why I did not realize to do this sooner.
Post Reply

Return to “Autodesk 3Ds Max”