A tip on rendering hair

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

I´v been trying to render hair with Octane and though a miss beeing able to turn on geometry in the render effects dialog I have found a way to render hair on animated and deformed objects. This is the way:

Make a reference of the object you want to put hair on.
Ad a hair and fur modifier.
Turn on Display hairs and check "as geometry"
Ad a WSM modifier, I use Displace mesh binding.

Se your hair deform with your object...
What ever deformation you whant to put on this object you have to put in under the reference line in the modifier stack.

For material. The hair will get mat ID 1 and the object will get ID 2

Best/
Daniel
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

well now sins I updated octane to 2.58f It dont work...
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