I came across a chemiluminescent Cycles shader on BlendSwap the other day and found no similar material in Octane's LiveDB. Since the creator is offering the Cycles shader freely, I decided to create a similar material for Octane.
The original shader can be found here: http://www.blendswap.com/blends/materia ... nt-shader/
Material macro can be found attached and in the LiveDB. To change the brightness, just change the power value in the blackbody emitter property.
Preview on a Blender matball is attached, rendered at 2000 pixels square, tonemapped, cropped.
[Material] Chemiluminescent Green
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- Attachments
-
- Phos_Green.zip
- (3.22 KiB) Downloaded 248 times
Last edited by Italic_ on Sun Jun 17, 2012 5:07 am, edited 3 times in total.
GTX 970 (4GB) | GTX 560 Ti (2GB) | 361.45.18
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
True, I keep forgetting about zips. Thanks, Roeland.
OP is edited with a downloadable zip with the macro.
OP is edited with a downloadable zip with the macro.
GTX 970 (4GB) | GTX 560 Ti (2GB) | 361.45.18
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51