[Material] Chemiluminescent Green

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Italic_
Licensed Customer
Posts: 32
Joined: Sun Oct 30, 2011 8:46 am
Location: San Francisco, CA
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I came across a chemiluminescent Cycles shader on BlendSwap the other day and found no similar material in Octane's LiveDB. Since the creator is offering the Cycles shader freely, I decided to create a similar material for Octane.

The original shader can be found here: http://www.blendswap.com/blends/materia ... nt-shader/

Material macro can be found attached and in the LiveDB. To change the brightness, just change the power value in the blackbody emitter property.

Preview on a Blender matball is attached, rendered at 2000 pixels square, tonemapped, cropped.
Attachments
Phos_Green.zip
(3.22 KiB) Downloaded 248 times
Mat preview on a Blender matball<br />Tonemapped 2k render
Mat preview on a Blender matball
Tonemapped 2k render
Last edited by Italic_ on Sun Jun 17, 2012 5:07 am, edited 3 times in total.
GTX 970 (4GB) | GTX 560 Ti (2GB) | 361.45.18
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

You can pack the macro in a zip file and attach it.

--
Roeland
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Italic_
Licensed Customer
Posts: 32
Joined: Sun Oct 30, 2011 8:46 am
Location: San Francisco, CA
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True, I keep forgetting about zips. Thanks, Roeland.

OP is edited with a downloadable zip with the macro.
GTX 970 (4GB) | GTX 560 Ti (2GB) | 361.45.18
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
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