save every n samples, for animations

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

Fprime had something like this: let's say you want to squeeze the max rendering time to render an animation in Octane overnight. In order to optimize time, Octane would render a few samples from each frame, saving each frame along the way, and going back to frame 1 on each iteration, resuming that frame with more samples and so on. Next day you'll end up with the best quality sequence possible for the time you let Octane run.

It would work for stills, saving you from crashes
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

Proupin wrote:Fprime had something like this: let's say you want to squeeze the max rendering time to render an animation in Octane overnight. In order to optimize time, Octane would render a few samples from each frame, saving each frame along the way, and going back to frame 1 on each iteration, resuming that frame with more samples and so on. Next day you'll end up with the best quality sequence possible for the time you let Octane run.

It would work for stills, saving you from crashes
Haven't heard about this feature, but it would be really nice addition to Octane - sometimes all You know is time..- do some calculations isn't always practical, as it is really hard to evalute or gues, especially for animations.
User avatar
GR1F1TH
Licensed Customer
Posts: 33
Joined: Fri Jul 16, 2010 3:55 pm

sounds interesting except for the fact that you are exponentially increasing loads-to-card which in some of my animations is the bulk of time. The more cards you add to your system the bigger that downtime gets as well.
i7 920, 12Gigs Ram, 120GB SSD, 1x 590GTX 1x 465GTX, Windows 7 x64 Pro,
3DS Max 2012-13, Octane 3DS Max
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

Some fundamental things should change in Octane for this to be useful... with the current load times, voxelizing and what not this does not save time at all... this would be doable today if implemented in Octane Power Tools and only for flythroughs...
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
Post Reply

Return to “General Discussion”