color absorption in the first trials

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octanetry
Licensed Customer
Posts: 50
Joined: Thu May 31, 2012 9:04 pm

hello I am going to make you the second question probably trivial as the first but after many hours of practice do not yet understand how to use the light of day. 
my scene is composed of several objects illuminated by the light of day, including a white wall. 
I want the white of the wall does not reflect the light blue of the sky. I assigned it a diffuse color. Thanks
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

octanetry wrote:hello I am going to make you the second question probably trivial as the first but after many hours of practice do not yet understand how to use the light of day. 
my scene is composed of several objects illuminated by the light of day, including a white wall. 
I want the white of the wall does not reflect the light blue of the sky. I assigned it a diffuse color. Thanks
create a white glossy mat with slight desaturated orange-yellow reflection.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
octanetry
Licensed Customer
Posts: 50
Joined: Thu May 31, 2012 9:04 pm

ok, now I understand how I can do .
I thought there were other tricks :) .

Grazie Gabriele e complimenti per i tuoi lavori..
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