ok, i think i've got the basics now.
left hand picture, Octane 2xGTX460's - 1h45mins.
right hand picture, Indigo, 1xGTX460 (no multi-gpu) + 8threads on i7 @ 3.6ghz with 12gb 1800mhz ram........
10! hours and still wasn't done.
Octane has picked out the fine detail on the plywood much better. The cone isn't lost to blackness. The cork hasn't turned out quite as well but that's more a texturing issue. Octane seems to prefer very aggressive bump maps turned down VS delicate bump maps turned up. Hopefully i will learn how to make normal maps soon and see if this improves. Speed alone is good enough to make me buy another g-card!
my impressions.
i would like a white balance feature on the camera, had to tune all sorts of other variables to achieve something that only needed a white balance alteration.
i would like the preview balls to have some kind of proportional representation to the OBJ mess dimensions you've imported. If i'm using centimeters on the OBJ, i'd like to have an indication of a texture slider being in overall dimensions not just a scalar number. Instead I have to scale once, work on the material, then rescale in the final render which isn't very accurate.
