Often problems during exporting

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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liquid orange
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I have often or rather mostly problems exporting complex models (e.g cars from blendswap). I get
always the message "something wrong happened please check console logs". Before i export i always unpack the packed textures into files.
What I am doing wrong? Is this a exporter problem or more a problem between the computer monitor and the chair ;)
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
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yoyoz
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I need a copy of the log in order to investigate.
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Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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liquid orange
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I took the reference Model from Mike Pan (BMW 1), unpacked the textures into files and got this
console notification.
Attachments
console.JPG
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
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yoyoz
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You probably have a material refering to a non-existent texture. I'l give a try myself when I've some time.
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liquid orange
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Thank you yoyoz. Is there a possibility in Blender to delete all existing textures or materials? is this an exporter problem or an octane one?
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
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yoyoz
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Look at object TireRubber and destroy texture slots #2 and #3, these are wrongly defined.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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yoyoz
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liquid orange wrote:Thank you yoyoz. Is there a possibility in Blender to delete all existing textures or materials? is this an exporter problem or an octane one?
Not sure there's such a mechanism but you can give a try to the 'clay' plugin that should be able to assign same material to all objects; Not sure by the way it would clean the texture slots properly.

Octane has nothing to do with this issue. I could put more checks into my code, but you may missed some important information about what is wrong with your blender file, as you should never have an undefined texture slot 'open'...
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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liquid orange
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Ok thank You i will take a better look at the files and it's material slots I want to export. What is your typical workflow? Do you unpack the textures or do you delete the materials/textures (in case of using a blendfile from e.g blendswap).
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
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steveps3
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By looking at the console window you can normally work out what is wrong with the model. The console is always your friend.
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liquid orange
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I look always at the console when it doesn't export but sometimes it's not easy to understand.
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
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