Animation teaser

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mlody47
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I will carefully select what im showing You ;)

there are no scripts used or so any plugins ( besides Face's and Amplitude's )and only hand animation. maybe in a week ill show You what comes from this sphere. All models You will se here are mine. ( and future models too ).

all is done in Octane only chroma abberation added and motion blur.

dont try "this" with lights :evil:

best to watch in dark room with high volume in FULLSCREEN for this whole 4 sec ;)

Im rendering better quality.

[vimeo]http://www.vimeo.com/12255505[/vimeo]

http://www.vimeo.com/12255505
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xtrm3d
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damn !! that look intriguing ..
nice feelling too ..
looking forward for more
vanlicht
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It does look pretty neat.
I like the randomness of the flashes and the light arrangement.
The sound design is nice too.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
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nickliang
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WOW~ :shock: ~

How to do the lighting? looks similarly emitter light.
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Amplitude
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now that's teasing !
eager to see the next one.
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mlody47
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Thanks guys.

Maybe today ill get You another one :)
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SurfingAlien
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simply great work as usual, mlody!
...it really make you wanna see more :)
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mlody47
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:)

/this is from competition topic - I dont want to mess there/ reply to Roubal and Kubo :)

wow thats nice ( 7 years )

Roubal - bullzeye!!! grats :)

Im not such a d**k and I just can't hold it only for myself any longer. Especially if You pointed my techinque and I will not lie about it !

but please get another nice idea - or we will have one idea and milion copies . I rather want milion ideas and me on the last place - believe me ( at least I know for what ;))

the top looks like this - its a huge window space with single planes in single parts ( which are animated in scale between 1 frame - so it looks like its getting invisible from frame to frame )
I animated all planes at the same time ,and only got them different offset.
thats all.
some time ago I decided to always make 30fps when I can.

Light is - pathtracing with depth of 16 rays - no hdri no sun - just RGB from textureimage - white with power of 2 :) since power of one is making it "dull"
scene for now is taking 50/850mb of memory :) -Yeah its small becouse now I will get You the heavy stuff :twisted:


the concept is like this ( sphere..... going to...... )

......
......
..............
no no no :) - but I can tell You it will be so heavy that I need to avoid textures or HDRI :)


kubo - thanks for defending my "magic" I will get some more of it in future parts especially for You ( at least Ill try - so people will think till 29th of june ;) ). I really appreciate it as its making us "different".

You guys are really making my point thinking "how I did it"

It will get you to experiment with things ( not copy :) ), and we ALL will have more octane power than we should with beta. ( You get my point? )

I know its a big talk of really small person, but it really works :)

No offense to anyone as Iam thinking of this forum as "one of a kind" ( in good way ofcourse - let it stay that way :) )
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mlody47
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sorry for nothing today, but im already working on it.:)
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kubo
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Actually I really like your work, cause you always push it a little bit farther (besides you do great renders also) same goes for face and a few others of this forum, it's nice to render away with octane, but it's even greater to see how far we can push it.
Well, I hope I can post some wips tonight and you can all give me a hand.
Also, If I haven't been clear enough before, great effect, really espectacular, and above all a cunning approach! like I said, now I'm here waiting to see more, and awating the contest to end to see the whole video.
Like I said it's not about the prizes, it's about having fun!!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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