just wanna play a bit, inspired by a work from my "friend" rusteberg at Silo3D forum (thanks for the excellent tut!)
it's just an early test, plenty of things to improve (PoV, composition, materials, etc...) but I though I could share this to get some good advice and to show that some simple work is doable even with low end cards (just answered some question about this). not the best choice on the frame of the cloth simulation too

I was thinking about making some semi-transparency map to let some (little) light pass through
I have a couple of ideas for a decent composition with some of this: if I'll find the time (and my MBP accepts to render it...) perhaps I will place an entry in the june still competition...
T-shirt texture in PS, (basic) modeling and UVs in Silo, Blender 2.5 cloth simulation, Octane (studio hdri + pathtracing). no post except downsizing from 2048x to 1024x
thanks for any comment and help
Alessandro