Texture problem

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
oliv3d
Licensed Customer
Posts: 24
Joined: Fri Jul 09, 2010 12:15 pm

Hi all,

i would like to apply a png or tga 32bits file on a 3D car. But, in octane, this texture appear not correctly as you can see in the joint file. (the red point show you what i don't want)

and another problem, this image should be only only time on the car, but it repeated to the vehicle body.

the 3D model come from Lightwave. i've done the UV in this soft.

Thanks for your help
texture_problem.jpg
Lightwave_screenshot.jpg
bgolds20
Licensed Customer
Posts: 12
Joined: Sat Apr 02, 2011 10:24 pm
Location: Minneapolis, MN
Contact:

Easiest solution: Export the entire UV layout as image, Photoshop your texture to fit this image.

As it stands, Octane is referencing your "clipped" UV map only for scale, and there is nothing for it to use to determine the start or end of the texture. You can create a full size mask from a complete UV map (the UV's of the entire mesh must fit into the image). Otherwise, you can create a full size UV texture map as stated above.

Regards,
Ben

Edit: The mask image is used with the "material mix" shader to control the location of textures.
Debian 7.0 64 | AMD FX-6200 | Geforce GTX480 | 16GB
oliv3d
Licensed Customer
Posts: 24
Joined: Fri Jul 09, 2010 12:15 pm

Hi Bgolds20,

Yes, it seems the right solution.. Why i didn't think about before ??

I will do that right now and tell you what's happen.

Thanks a lot


a french boy
Olivier
oliv3d
Licensed Customer
Posts: 24
Joined: Fri Jul 09, 2010 12:15 pm

Hello, This Solution works very well.

Thank you very much for your help.

:D :D :D
Post Reply

Return to “Works In Progress”