Blender Plugin?

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RealityFox
Licensed Customer
Posts: 273
Joined: Sat May 05, 2012 1:43 pm

I don't understand why you allow people to use the demo and not the plugins with it. My whole reasons for trying the demo was to see how well it could work with blender or Maya or 3DS Max. Preferably Blender because I'm using a student license for Autodesk software.

And I can't really find any info on your blender plugin as well. I would really love to try and test it out >.>
abreukers
OctaneRender Team
Posts: 500
Joined: Thu Aug 18, 2011 12:28 am

Hi RealityFox, you may be referring to exporter scripts created by third parties - very talented and capable members of the octane community. When you are using the demo, we will be able to provide support regarding the features of the standalone demo version but not regarding the exporter scripts. You would need a license to be able to join the forum areas where these exporter scripts are supported and discussed by their creators.

You can, however, sample Octane's available features and have an idea about the degree of realism it can achieve. If you export your scene using the wavefront facility of your 3d modelling application, the resulting .obj can then be imported into Octane for rendering.
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RealityFox
Licensed Customer
Posts: 273
Joined: Sat May 05, 2012 1:43 pm

yah I figured as much but I mean wouldn't it make sense to let people outside of those who bought it test out the scripts? I mean it's beta so why not? The more the better for testing right? After all why would I want to buy two licenses? One for the standalone and the other for Blender or Maya or w.e.? I would rather just buy one license that I know works.

That being said will there ever be a demo of the plugins?

Also having a small issue with Octane render and Blender. It seems that it enjoys crashing when using a .obj blender made. Haven't tested it with Maya yet but I am using Blender 2.63.

And I do know Octane makes great scenes. That's why I want to use it and hopefully buy it if I really enjoy using it.
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Since the Blender exporter is unofficial - ie. the creator / maintainer is not paid by RS / Otoy for the script, but it's a personal project, I think this exporter script should be freely available to demo users. It's a 'community' project and RS / Otoy doesn't have anything to do with it (they dont provide any support for it), so we can share it freely, right?

Does RS / Otoy agree with this?

@RealityFox, 2.63 uses Bmesh, that's probably why the .obj is crashing Octane. PM me and I'll send you the right script.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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steveps3
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Joined: Sat Aug 21, 2010 4:07 pm
Location: England

matej wrote:Since the Blender exporter is unofficial - ie. the creator / maintainer is not paid by RS / Otoy for the script, but it's a personal project, I think this exporter script should be freely available to demo users. It's a 'community' project and RS / Otoy doesn't have anything to do with it (they dont provide any support for it), so we can share it freely, right?

Does RS / Otoy agree with this?

@RealityFox, 2.63 uses Bmesh, that's probably why the .obj is crashing Octane. PM me and I'll send you the right script.
I agree with this but that probably doesn't add any weight to the argument.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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matej
Licensed Customer
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

The Blender exporter could be posted for example on Blender artists forums (maybe it is, I'm not much active there), for everybody to download and RS / Otoy couldn't do anything about it.

So basically they don't have any arguments for not allowing it to be posted freely here in the demo section. (unless they want intentionally to make it harder for potential buyers to evaluate Octane-Blender workflow :) )
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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abreukers
OctaneRender Team
Posts: 500
Joined: Thu Aug 18, 2011 12:28 am

Hi all,

Thank you for the input. All points are all well-taken.

Ok, originally, Octane was used by hobbyists who generally would accept tinkering with exporters scripts. We commend the developers of these exporter scripts and we understand that they have chosen to share their scripts in good faith. We can provide script exporter developers assistance in terms of information to make their scripts work better, a broad review of the forum history can show this to those interested. Even then, some users can become demanding and even less appreciative of the efforts. They must be made to understand that for a deeper and more integrated solution, we would need to enter into a collaboration and execute all the legal aspects involved in that collaboration.

As the userbase has expanded now that professionals are coming into the fore, we are developing fully integrated plugins that we can actually support from a developer's perspective. And we have since begun explaining to our customers the difference between the official and unofficial plugins on a daily basis. Members of the community who have created/developed exporter scripts can still freely share their scripts, while users can also choose to have the official integrated plugins as they become available.

Our team will not be able to answer all questions about unofficial exporter plugins they've downloaded from our site, these support questions are not limited to what you see on the forum as we also have loads emailed to us and we would prefer questions about the unofficial plugins to be addressed at the suitable forum rather than our inbox. Otherwise, we would then be operating at a loss in terms of the time and effort it takes to explain this especially to demo users who might not want (or care) to understand the delineation between our products. The standalone demo aims to showcase Octane's features and we've provided a demo suite with it to show the degree of realism it can achieve as well as to let users see how it fares with their current system. Octane can import .obj files from major 3D modelling applications, apart from that we do not have enough expertise borne from the use of all 3D modelling applications to be able to maintain the degree of support they will begin to expect from a developer's perspective. It takes time to explain these to each demo user. Should she/he source the unofficial exporter from somewhere other than our site, they logically will not even expect a response from our team. As for placing these within the licensed customer areas, we only see that it would be beneficial to the user and even practical to place them in a structure where they can communicate and share with community members who have ample experience with OctaneRender in conjunction with their preferred 3D modelling application. Also, we find that there are only a handful of demo users out there who are actually willing to contribute their knowledge to the community and so the restricted areas would serve justice to those who do.

like peace :)...
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matej
Licensed Customer
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

@abreukers, ok I see your point. You guys are understaffed as it is, no need to add further workload concerning exporters. Still, we Blender users are an autonomous group and take care of ourselves, you don't have much work with us :D

If any Blender user needs the unofficial exporter to try out the demo, then PM me. And don't nag the official channels about it!! :)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
abreukers
OctaneRender Team
Posts: 500
Joined: Thu Aug 18, 2011 12:28 am

*thumb up* 8-)
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RealityFox
Licensed Customer
Posts: 273
Joined: Sat May 05, 2012 1:43 pm

Thanks for the information! - Out of curiosity say I buy this and later on you guys create an official blender plugin. Will I be able to buy it at a discount? I can understand if people buy the standalone while the blender plugin is officially released but for people who didn't have access to it will it be available at a cheaper price? Or better yet could I swap out my standalone license for the newly released plugin?

At any rate it's a far away question and I have no expectations for an official plugin for blender any time soon. I'm having some fun with the demo and I can't wait to test it out with a real scene before buying :3
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