I've seen others have the same or similar issues. That is, you start an animation from Blender (or other package) and it renders a few frames and then stops. I've seen suggestions for killing octane when idle or on a timed basis to minimize the lost work from this issue. Sadly, none of them seemed to work for me.
I have an animation I've been working on that would not render more than three frames until it took a crap.
Then the idea came to me yesterday that it could possibly be something to do with power management on my PC. To that end, I checked the advanced power management settings and found that there is a setting for PCI Express. On a hunch, I disabled that. I then disabled the timeout for my monitors so they never turn off.
Unbelievably, the animation has now been running for over 13 hours without a single hiccup.
This may not work for everyone who has been seeing the issue, but I figure it's worth posting if it helps anyone else.
Animation stops after a few frames
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Well, it happens to me, but the problem seems to come from the exporter from Blender.
Anyway, my two graphic cards are not in the computer, but external (in a Cubix box) and powered by a separate 750W, so i don't think that it is a power related trouble. But thank you anyway for the information !
Anyway, my two graphic cards are not in the computer, but external (in a Cubix box) and powered by a separate 750W, so i don't think that it is a power related trouble. But thank you anyway for the information !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.