Glossy Ceramic advice

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justix
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Joined: Sat Feb 27, 2010 8:01 pm

I'm setting up a clone (almost) scene and I need a good advice on Ceramic Material glossy as no matter what settings I use I keep having too much noise to sort out even at 16000 samples
considering the scene only have a flat white diffuse ground and Ceramic material with HDri as a texture environment. will post a quick picture about it

;)
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

Hey,

A screenshot would indeed be handy...

Radiance
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justix
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radiance wrote:Hey,

A screenshot would indeed be handy...

Radiance
indeed...cooking up
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justix
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Here you go, actually I think I managed to find a good blend for a decent rendertime at 8000 samples,only despeckle once on Photoshop but you can see the panel image the noise is almost gone apart from some areas inside the mugs, it's a clone of an image that did strike me from Surreal Structure part of the Fryrender gallery.
I should start using nodes to create materials as I'm quite confuse about some values like the roughness value, the slider looks 0.00 all the way to the top with only 0.07 and 1.00 :?: wish I can save them...

I may post this in the gallery?
Attachments
mugs_panel.jpg
mugs_30min.jpg
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

justix wrote:Here you go, actually I think I managed to find a good blend for a decent rendertime at 8000 samples,only despeckle once on Photoshop but you can see the panel image the noise is almost gone apart from some areas inside the mugs, it's a clone of an image that did strike me from Surreal Structure part of the Fryrender gallery.
I should start using nodes to create materials as I'm quite confuse about some values like the roughness value, the slider looks 0.00 all the way to the top with only 0.07 and 1.00 :?: wish I can save them...

I may post this in the gallery?
you should use this technique: http://www.refractivesoftware.com/forum ... f=21&t=878
and it looks more like plastic than ceramic to me, but i've no idea what kind of ceramic you're after ;)

do post it in the gallery, but i recommend the supersampling technique to get a better result.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

radiance wrote:
justix wrote:Here you go, actually I think I managed to find a good blend for a decent rendertime at 8000 samples,only despeckle once on Photoshop but you can see the panel image the noise is almost gone apart from some areas inside the mugs, it's a clone of an image that did strike me from Surreal Structure part of the Fryrender gallery.
I should start using nodes to create materials as I'm quite confuse about some values like the roughness value, the slider looks 0.00 all the way to the top with only 0.07 and 1.00 :?: wish I can save them...

I may post this in the gallery?
you should use this technique: http://www.refractivesoftware.com/forum ... f=21&t=878
and it looks more like plastic than ceramic to me, but i've no idea what kind of ceramic you're after ;)

do post it in the gallery, but i recommend the supersampling technique to get a better result.

Radiance
Thanks, if you look at the image that I mentioned you understand what I did try to achieve, I know by experience that ceramic is more glossy than this set of mugs but in real (like my mug were I'm having a coffee right now) could be anything and I think that I should add some sort of noise in the material slot to add some imperfection to the ceramic material itself...hard to explain, I know the technique but I wanted to start balancing rendertime VS quality etc... still just 2 months ago I could only dream of start using not even the edemo of an unbiased render engine for such images...thanks :D

Once we got MLT and materials depot sorted out would be 10 times exciting than now..and I'm having real fun......
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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