Autumn Sunset

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radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
Contact:

Hello guys,

I made this render for a competition that my TAFE course held, I unfortunately couldn't make due to my inflamed appendix (I got an operation).
But with that being said I still finished it. Here is a toned and untoned version of the render, i do think i did go over board with the toned picture.
Added everything:

  • Glare
    Lens Flares
    Noise
    chromatic aberration
    Color Grade
    Backplate
    dust - particles


The massive glare could be represented as a amateur photography who captured the sun to much.

Anyway, it was made in blender 2.6 with the help of Maya [working at TAFE] along with treed and ivy gen (try and spot it ;))
Post po in AE and PS

I tried to add everything from grass, trees with SSS, cloth sim, rocks, falling leafs and randomized wood plates [All random]
I even went to small detail to adding bolts to the ladder, added ivy to the legs and uneven terrain.
Hopefully it will be enough to win the next comp :)

Crits are welcome since i have time to remodel, texture and render.

Will add more angles at 1080 with no tone

Rendered: PMC overclocked
Time: 3-4 days (left it on while at hospital) :twisted:
GFX: GTX 590
Res: 3K res

Plain
Image

Post Po
Image

Thanks,

Michael ||Radiant
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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