For comparison with the original idea, rendered in Luxrender: [http://my.deviantart.com/messages/#/d4v4lga]
Created in DAZ Studio.
Rendered in Octane using the studio9 hdr for lighting.
Swirl Vase: DominiqueBe (shareCG)
pedestal: ARTCollaborations
Swirl Vase
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
You obviously have no clue on how to set up materials/scene in Octane, hence the bad result.
It's not a fair comparison between the two renderers. Look around the gallery and you'll see what Octane can do.
It's not a fair comparison between the two renderers. Look around the gallery and you'll see what Octane can do.
Win 7 64bit, GF 460 2GB, Intel quad, 4GB memory
It is not that bad , the image output can be set better with the actual values that will improve it
comparison would be right if you use the same light maps and materials plus camera responses
you would be very much surprising how much more tweaking is needed in Reality to have the actual response to the light as it should be .
Octane make it just more simple and accurate , I made exact comparison and the results was really bad for Reality , each hdr light map is set up to produce the standard light it was made for , the camera response used in Reality are actually the same in Octane but the rendering result are really different . SLG and Octane give almost the same result and material response to the light . Reality is much slower , and beside physically correct light there is nothing that works the same not to mention that objects exported to Reality are 10.000 % compared to actual scale what would be 1% in Octane , what mean the object and materials in Reality will have not correct response to the light as it should be . I don't know if you rescaled the object correctly before exporting to 1% as it can affect the rendering result and also wrong DOF effect
P.S if you render glass elements, render at last 4000 s/px for the full effect
comparison would be right if you use the same light maps and materials plus camera responses
you would be very much surprising how much more tweaking is needed in Reality to have the actual response to the light as it should be .
Octane make it just more simple and accurate , I made exact comparison and the results was really bad for Reality , each hdr light map is set up to produce the standard light it was made for , the camera response used in Reality are actually the same in Octane but the rendering result are really different . SLG and Octane give almost the same result and material response to the light . Reality is much slower , and beside physically correct light there is nothing that works the same not to mention that objects exported to Reality are 10.000 % compared to actual scale what would be 1% in Octane , what mean the object and materials in Reality will have not correct response to the light as it should be . I don't know if you rescaled the object correctly before exporting to 1% as it can affect the rendering result and also wrong DOF effect
P.S if you render glass elements, render at last 4000 s/px for the full effect