Swirl Vase

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Tjeb
Licensed Customer
Posts: 2
Joined: Thu Jan 19, 2012 11:00 am
Location: Netherlands

For comparison with the original idea, rendered in Luxrender: [http://my.deviantart.com/messages/#/d4v4lga]

Created in DAZ Studio.
Rendered in Octane using the studio9 hdr for lighting.
Swirl Vase: DominiqueBe (shareCG)
pedestal: ARTCollaborations
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Skeletor
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Joined: Fri Aug 06, 2010 7:43 pm
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You obviously have no clue on how to set up materials/scene in Octane, hence the bad result.

It's not a fair comparison between the two renderers. Look around the gallery and you'll see what Octane can do.
Win 7 64bit, GF 460 2GB, Intel quad, 4GB memory
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MEC4D
Licensed Customer
Posts: 164
Joined: Tue Mar 06, 2012 7:14 am
Location: NYC , USA

It is not that bad , the image output can be set better with the actual values that will improve it
comparison would be right if you use the same light maps and materials plus camera responses
you would be very much surprising how much more tweaking is needed in Reality to have the actual response to the light as it should be .
Octane make it just more simple and accurate , I made exact comparison and the results was really bad for Reality , each hdr light map is set up to produce the standard light it was made for , the camera response used in Reality are actually the same in Octane but the rendering result are really different . SLG and Octane give almost the same result and material response to the light . Reality is much slower , and beside physically correct light there is nothing that works the same not to mention that objects exported to Reality are 10.000 % compared to actual scale what would be 1% in Octane , what mean the object and materials in Reality will have not correct response to the light as it should be . I don't know if you rescaled the object correctly before exporting to 1% as it can affect the rendering result and also wrong DOF effect

P.S if you render glass elements, render at last 4000 s/px for the full effect
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

For best results make sure you use path tracing or PMC, and the maximum depth in the kernel settings should be high enough.

--
Roeland


Last bumped by Tjeb on Fri Apr 27, 2012 5:02 am.
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