Octane Render 1.022 beta2.2 released

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi everyone,

Refractive Software LTD is proud to announce the availability of version 1 beta2.2 final of Octane Render.
This release is for PC's running MS Windows, Apple Mac's running Leopard or Snow Leopard or Linux Systems.

New demo versions and a demo suite are available on the demo download page.

NOTE: We have decided to make the export plugins available for demo-users when octane render goes final, as they are still in development and need some more documentation for newcommers. Currently the export plugins are only available for licensed customers.

Release Notes

Code: Select all

Octane Render v1.022 beta2.2 Release Notes
------------------------------------------

Released on: Wednesday May 26 2010


Changes since v1.021 beta2.1
----------------------------

NEW FEATURES
------------

- Support for multiple GPUs, you can use as many GPUs as your system can handle.
  They can be a mix of different types of GPUs. (Currently Nvidia Only)

- Plugins for Autodesk Maya, 3Ds Max, XSI and Blender, with Sketchup and C4D coming in development

- Recursive Textures

- Many new procedural texture nodes and mixing/scaling textures, when combined these allow for very detailed
  texturing, while consuming only a few kilobytes of GPU memory.
	* checks
	* clamptexture
	* cosinemix
	* mix
	* scale
	* invert
	* marble
	* ridgedfractal
	* turbulence (aka Fbm)
	* saw, triangle and sine waves for gradients 


- extended command line arguments for batch rendering / network rendering

- Improved Material preview object


CHANGES and Bug Fixes since v1.021 beta2.1
------------------------------------

- new saturation slider in the camera imager/tonemapper
- blocky horizontal artifacts/shading problem is fixed
- GPU memory management bugs solved
- it's faster. ;)
- this version refuses to open 2.1 or older scene files as they are not compatible and would only cause problems/confusion.
- bump mapping works, can be scaled with float or float2
- turbulence procedural can be scaled with float, float2 and float3
- crash on exit on windows 32bit, linux and mac should be fixed
- resolution change crashes fixed
- render display shows card having 0MB video ram on some systems (win32) fixed
- CTRL key on linux now works for panning viewport and zooming mousewheel
- focal length command line argument is working (for controlling from export/plugin scripts)
- OBJ's MTL file can contain spaces and a path (for rhino's OBJ exporter)
- linux multi-gpu works, no more error/exit
- linux and mac loading of OBJ without vertex normals is fixed (no more black objects)
- autofocus differences between single and multi-gpu modes is solved
- turntable animation without motion blur is fixed
- Rhino compatible OBJ import fixes
- Vertex normal interpolation flip in the render core fixed,
  so CAD and Moi3D normals with supplied vertex normals should render with accurate shading
  (you must export from Moi3D with the option to weld the edges turned off!)
- make the node inspector not jump back to the top after changing something fixed.
- UV scale float2 node issue fixed
- rgb swatch does'nt update after node parameter change fixed
- make reset camera remember last loaded camera position and last command arg given camera position fixed
- make root project tab's name update the project root node's name fixed.
- many nodegraph connections fixed
- many other bugs are fixed

Please note that this release is an incremental update towards the complete v1.0 with all planned features as on our product page.

Please post your experiences and possible issues with this release candidate in this thread.
Your help is much appreciated.

Yours,
The Octane Render Team
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
daadaa
Posts: 17
Joined: Wed May 12, 2010 7:47 am

heyyy where would i find the max plugins?
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

daadaa wrote:heyyy where would i find the max plugins?
I will add a link to the announcement post and update the download page with a link tomorrow.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
Contact:

thanks for the release.
Your racing to the finish :mrgreen:
I will try it when i get back home XD
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
User avatar
meleseDESIGN
Licensed Customer
Posts: 69
Joined: Fri Mar 19, 2010 7:37 pm
Location: Germany / Berlin
Contact:

I see it was a good move switching to the Octane engine.
Yes, now a C4D plug-in would be great.

Hope you did get a lot more customers in the last few month?!

Wish you all the best and thanks for the great support!


Melese
XP 64-bit | ASUS MARS DUAL GTX285 4GB Limited Edition | DUAL XEON X5570 | 48GB DDR3 ECC Reg 1333MHz
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

meleseDESIGN wrote:Yes, now a C4D plug-in would be great.
I'm working on it - a first version should be available on the weekend.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
rasikrodri
Posts: 4
Joined: Tue Apr 13, 2010 9:50 pm

I really love what you guys are doing with Octane and the plugins.
Sience it won't hurt to ask, I wonder if the posibility of creating a plugin for Animation Master exists. The thing is this renderer is incredible(and it's price too) and I see my self going crazy about being able to use Octane directly with Animation Master, withought having to export and go back and forth fixing things.

Sience it won't hurt to ask, I wonder if the posibility of creating a plugin for Animation Master exists.
riccardo_vray
Licensed Customer
Posts: 9
Joined: Sat May 22, 2010 6:38 am

Great! You're goint to schedule a Rhino exporter also? It would be great
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi guys,

We don't develop plugins/exporters ourselves as we don't own the softwares you mention and we don't have any experience with them.
I suggest you find someone in your host app community forum that's willing to make an exporter and have this person contact us.

Yours,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
luzhien
Licensed Customer
Posts: 2
Joined: Thu Apr 29, 2010 2:47 pm

Hi radiance,

can u please tell me the difference between the two plugins for Maya? I mean Maya2Octane and Maya2011Octane.
Thanks a lot for the plugins and your answers
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