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andrian
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Hi guys , here is a set of bedrooms I just finished. Those two are rendered for less than 20 minutes on 3000x2000 and reached 3000 samples pathtracing - maxdepth 10 on one GTX 480.
bderoom2.jpg
bedroom1.jpg
Hope you like it
Last edited by andrian on Sun May 23, 2010 9:49 pm, edited 1 time in total.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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Making of : pool scene - part1
GeorgoSK
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Location: Prague/Bratislava ;- )

First one feels unfinished.. but I woudn't recognise the second from a photo ! Well done :)

I wonder how much difference does higher Max Depth make.
Intel C4Q , 4G ram, GTX 285,
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
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Thanks :)
My client want to keep less details as possible, renders made for catalog.
I didn't try with more than 10 bounces, but I'll make a little test for comparison and will post results.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
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Making of : pool scene - part1
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

it does'nt make any difference.
10 or 1024, it's the same.

at every bounce there is a probability that the path is killed, so you never reach 1024 paths.
this is an argument that other 'unbiased cpu based engines' use against lux,
but afaik it's not true, as even when you set it to 1024, the probability of actually having a path of 1024 bounces is minutely small (2 to the power of 1024)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

Here is some RC3 render.
bedroom32.jpg
Render time: 16 minutes, resolution 2000x1333 samples: 2000 , pathtracing: maxdepth 10, AA on.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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Making of : pool scene - part1
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

great, i made some changes to the filtering in RC3 and the results do look better.
can you show us a pure output version ? (without post-proc) ?

eg, one that is'nt downsized, just to see if my filtering has improved ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
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shure ;) here you go
updated few post later
Last edited by andrian on Sun May 23, 2010 11:07 pm, edited 1 time in total.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
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Making of : pool scene - part1
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

that's not bad at all.

can you do a comparison between beta 2.2 RC2 and RC3 ? see if the filtering is improved ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

I'll render now beta 2.1, RC2 and RC3 on same scene with AA for comparison.. will take some time though..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

andrian wrote:I'll render now beta 2.1, RC2 and RC3 on same scene with AA for comparison.. will take some time though..
thanks for the help. i'm not in the office anymore and i'm enjoying the quietness of my HTPC so i can't do tests atmo.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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