Copy and Paste Nodes into Macro?

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Just curious, as it does not look like it is possible (at least in the demo), but is it planned to have the option of copying and pasting nodes into a macro? Knowing me, I will start out a project without the intent to make it very complex, only to find myself doing just the opposite. So when I have a zillion nodes on the desktop, it would be great to be able to just move them over to a macro by either copy/paste of drag&drop.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

yes you can select several nodes and save them in a macro in the current build, not in the demo I'm afraid.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Cool, thanks!

Won't matter after tomorrow then...I just ordered the beta and will be having a blast!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Well, then welcome aboard, and have fun rendering away (I sure do ;P)
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Thank you. I will post stuff from time to time.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

It's possible to save multiple nodes in an .ocm file, but it's not possible to move them (drag&drop) in or out of a macro node container. It's not even possible to copy-paste (duplicate) a node.

So basically as is now, it's not possible to tidy up a node mess (and there will be a mess, believe me :) ). So plan in advance.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

So basically as is now, it's not possible to tidy up a node mess (and there will be a mess, believe me :) ). So plan in advance.
Actually, you can. Was playing around just now and made it happen this way: Just save the nodes you want to save as a macro, then add a new macro node, double-click on it to open it up. It will be empty except for the default "Out" node. Then, right-click "Import Macro", to put the contents of the saved macro inside the new macro. Then, just hook up those imported contents to the "Out" macro node, and its ready. Now you can save THAT as a new macro.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

@treddie, you are right. Still, too much hassle for such basic functionality that should be available from the start...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Yah...a bit convoluted. Hopefully copy/paste and drag/drop will make their way into v1. Also, copying one nodes values to another of the same type.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
User avatar
3doutlaw
Posts: 2
Joined: Wed Sep 19, 2012 11:59 am

treddie wrote:...Also, copying one nodes values to another of the same type.
Any update on if this is on the roadmap, or in the product, not yet the demo? :?:

EDIT: Asked and answered in another post. Sorry for the dup, I was not sure what needed to be "authorized" and what did not.
Here is a link to the answer: http://render.otoy.com/forum/viewtopic. ... 75#p104275
Last edited by 3doutlaw on Fri Sep 21, 2012 1:23 pm, edited 1 time in total.
Post Reply

Return to “Demo Version Questions & Discussion”