radiance wrote:You need to uv map your object propperly.
image textures use your UV map and are not scaled if you change the size of your objects, they stay the same as they UV's dictate the positions.
if you want to have a texture propperly mapped onto your cube, uv map it in your host app, then export.
even then if you import with the wrong scale (which is never a good idea) the mapping will always be correct.
Radiance
Hey but what when you click on the "/" sign on the slider, linear to exponential, then I think you can scale it like in the previous betas, I think that was working when I tried it.
The exponential setting changes the textures in like 100% increments or something, and the other one you can adjust in a 1% value, is this right?