Reducing noise from unbiased renderer
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
I got an interesting video-link which is showing how noise from unbiased renderer can be reduced amazingly: http://www.youtube.com/watch?v=Ee51bkOlbMw. What are you thinking about this? The whole test-scenes were rendered with luxrender what is also shown at the end of the video.
Core2Quad Q6600 | Gigabyte GTX470SOC | 7GB DDR2-667 RAM | 580W SuperFlower | Asus P5QLD Pro
wow that was very cool, learn't alot from that video. Any feedback from the Octane Render team on this?
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
That's been posted here a year or so ago.
Would be fantastic to have this running on top of octane all on GPU, octane feeding this algorithm the specific pass information it needs and amplifying it, but would mean a two step process now. Hit render with a max samples setting to something low like 500, then kick in the cleanup process and let that run for a time limit like 1 minute and you can watch it work too.
Would be impressive, fantastic renders at significantly reduced total times.
While we can be pretty sure they know about it since it's been talked about on here before by us customers, who knows if they even like the idea, or will act on it even IF it is possible...
Would be fantastic to have this running on top of octane all on GPU, octane feeding this algorithm the specific pass information it needs and amplifying it, but would mean a two step process now. Hit render with a max samples setting to something low like 500, then kick in the cleanup process and let that run for a time limit like 1 minute and you can watch it work too.
Would be impressive, fantastic renders at significantly reduced total times.
While we can be pretty sure they know about it since it's been talked about on here before by us customers, who knows if they even like the idea, or will act on it even IF it is possible...
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Well the PDF paper with all the details is located here - see TOG -PDF file.
if someone can write a small c++ program to run Octanes output images though that program then i think we are in buisness.
http://agl.unm.edu/publication//upload/ ... tering.pdf
see algorithm 1 in that paper
if someone can write a small c++ program to run Octanes output images though that program then i think we are in buisness.

http://agl.unm.edu/publication//upload/ ... tering.pdf
see algorithm 1 in that paper
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
The LuxRender developer team is already working on it and they recreated a few steps of the process but not all. So it is already possible
.

Core2Quad Q6600 | Gigabyte GTX470SOC | 7GB DDR2-667 RAM | 580W SuperFlower | Asus P5QLD Pro
... of course it isn'tWelti wrote:That would be nice. But i think it isn't that easy...

„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
I just think that if Octane-team is very busy with current roadmap, and this filter is not in this roadmap so far, it may be easier for them just add this one info channel to info-kernel and let to plugin-developers to realize this algorythm inside plugins... And later just add it to engine...t_3 wrote:this was already debated a few months ago, before octane had the info channels, but afaik there is at least one channel not yet available (random parameters).
Just my thoughts...

Jimstarr I agree,
interior animations really need this, even with 680's and their 1500 cuda cores coming out I think the majority of people will not be able to afford enough hardware to render out interior animations, noise free, within a clients timeframe.
interior animations really need this, even with 680's and their 1500 cuda cores coming out I think the majority of people will not be able to afford enough hardware to render out interior animations, noise free, within a clients timeframe.
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case