3ds max 2013 Announced

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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michaelkdaw
Licensed Customer
Posts: 14
Joined: Sun Feb 05, 2012 1:50 am

Lots of great improvements in Max 2013, if you're into that kind of thing:
http://area.autodesk.com/blogs/ken/3ds_ ... _announced

However, there's also this sweet tidbit:
Plug-in Compatibility

Unfortunately, you can’t use 2012 plug-ins with 3ds Max 2013. The SDK is different from prior releases due to the move to Unicode (finally) in this release. This is an example of a massive sw engineering project we had to undertake to deal with legacy code. This was by far, the largest investment in touching all the code in 3ds Max since 64b. Unfortunately, most of you don’t care that we’re now Unicode, but it will make life a lot easier for everyone working with 3ds Max on a foreign OS or are using one of the 5 language versions 3ds Max comes in and are trying to share data. Don't forget, you still have a "save as 2010" feature in this release to maintain data compatibility with older pipelines.
It's always something, I guess. Fortunately, I suspect there can't be a whole lot of changes to the code of a 2012-capable plugin. Hopefully just a re-compile against the new SDK infrastructure? Maybe not.

In the meantime, one would need to use this "save as 2010" feature to maintain compatability, seemingly.
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