Material ball preview object competition

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi all,

I'm sure you've all seen our material ball.
It's in need of some upgrades imo.

I'd like to start a mini modeling competition for a new replacement.
The winner gets, besides having his mesh embedded in octane and used by everyone in eternal glory and fame,
one free octane license that he can keep or donate to someone else.

The competition starts now and ends in one week. Tuesday 25 May at 20:00 CET (Central european timezone)

I suggest people examine the current material ball,
examine some other material balls that are out there,
and try to make something practical.

The ball needs to include a curved floor with some checkerboard or grid,
and have text defining the dimensions of the checks so the user has a reference.

Since SSS is not too far away, some sort of subsurface and thickness additions could be helpfull.

Some general tips:

* The ball needs to be propperly UV mapped, so people can apply image textures
* The ball needs to be an object similar to the size of an coffee mug.
* Try to use the least amount of triangles, but make sure the ball is smooth and displays no smoothing artifacts
* Try to use text as geometry instead of texture maps. texture maps take a lot of space in the executable


Good luck to all :)

Radiance
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pixelrush
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Location: Nelson, New Zealand

whats wrong with the existing one? :roll:
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Octane v1.55
ycarry
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Posts: 202
Joined: Thu Feb 04, 2010 7:55 pm
Location: France

whats wrong with the existing one?
as made before the "solved vertex normal issue" it display smoothing artifacts. 8-)

Edit: where to load the Octane logo? (ai or svg format)
remember was a link to, but can no more find it... :geek:
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Chris
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Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Here we go:

This is my submission for the contest.

Todo list: Fix grid error (top right corner), reduce polycount, UV mapping and possible make the "octane preview - 4cm grid" text more visible.

Info: Added better sss bar compared to the first version, added geometry text. No smooth errors visible at all.

So what do you think? Anything you want to be changed Radiance?
I will create a post in the wip thread with updates. This image will be updated aswell.
public_test_1.png
Chris.

EDIT: Final version.
glass_2.png
chrome.png
scratched_paint.png
Attachments
glass.png
Last edited by Chris on Mon May 24, 2010 10:26 am, edited 3 times in total.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

i love it ;)

is there a subsurface bar ?
can you show a glass render ?

Radiance
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Chris
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Location: Norway

You have a subsurface bar with thickness measurement, 1.0 cm etc.

I can add a second subsurface bar like the old material ball have also?

Il add a glass render soon.
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

btw should'nt the little stairs with the sub cm letters on them be the actual blue material too ?

Radiance
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Chris
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Location: Norway

Actually no. Because the thickness measurement is between the light blue transparent material and the face where the text is.

The idea is that the sss bar will will be visible withing the sss material surrounding it.
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BlessOd
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Posts: 50
Joined: Tue Jan 19, 2010 5:54 pm

Hi

Here is my entry
it is not 100% completed, because I did not manage to do all the ideas qualitatively. A lot of work)
Ideas lot but not enough time, sorry for not 100% completion.
but if one of the Material ball like I'll finish it at 100%.
hope to understand)
if you said which option I would like more time to finish it tomorrow))
I like option 5
Attachments
var1.png
var2.png
var3.png
var4.png
var5.png
var6.png
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

looks great blessod ;)
more entries are always welcome ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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