Confused about node behavior

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Hi,

This is with regards to the Octane demo:

I am a bit confused as to some of the node behavior.

If I start up Octane and import a mesh into the unsaved project (only node on screen), I can adjust its parameters and watch the changes in real time. How is this possible when no other nodes are present except for the nodes in the Preview Config. Macro which I thought was just a macro you could build upon if you wanted to copy its contents into your unsaved project? In other words, aren't the Preview Config and Unsaved Project tabs two separate "realities" that don't talk to one another? My first tests seem to say they DO interact.

Now, if I delete all the nodes in the Preview Config Macro (the only node that can't be deleted is the Render Target node), then my rendering goes black. So I go into my unsaved project and add camera, target, environment, etc., but now I cannot change the mesh parameters in real-time...The render just goes black. I can only watch the render in real-time when the RenderTarget node is clicked, and RMB>"Render".

One last item...If I do not add a Material node to connect with my mesh, but instead just use the material sliders in the Mesh node, If I choose "Specular" as the material type, I find that all of the sliders appear to work correctly except for the Index slider...the Index behaves as if it is always zero. But if I add and connect a Specular Material node to the corresponding material pin on the Mesh node, refraction behaves normally.

Thanks for any help!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

regarding your last point: this works as expected with the regular version; might be a bug in the demo...

about your other points: you imo need to dig a little into how rendertargets work/are meant to be used; it is not perfectly obvious in first place, but as far as not covered in the manual already, this tutorial series from a fellow forum member should help: http://www.youtube.com/playlist?list=PL0DBA6671E0A1743B
The obvious is that which is never seen until someone expresses it simply

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Thanks for the links! I'll study up.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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roeland
OctaneRender Team
Posts: 1826
Joined: Wed Mar 09, 2011 10:09 pm

This post is specifically about render targets: http://refractivesoftware.com/forum/vie ... =21&t=7300 .

--
Roeland
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Totally cool. Thanks a bunch! Just what I needed.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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