Help with lighting a room

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scandog72
Licensed Customer
Posts: 24
Joined: Wed Apr 21, 2010 2:24 pm
Location: Canada

Hi Everyone,

I finally took the plunge and purchase Octane.

I have a question on setting up materials, lighting etc for lighting a room. I have seen some really great pictures but I am having problems achieving similar results.

Just for learning I have created a simple scene in Blender of a room with two windows (no glass) with a desk and vase.

I can get okay results using Sunlight and direct lighting with 4000 samples at 7minutes, but with pathtracing at 16000 and several hours the image still doesn't clean up and light up as much as direct lighting.

I have attached three renderings with the different settings.

Thanks for the help
Attachments
Path tracing with sunlight 16000 samples maxdepth 16 several hours
Path tracing with sunlight 16000 samples maxdepth 16 several hours
Path tracing and sunlight 4000 samples 35minutes
Path tracing and sunlight 4000 samples 35minutes
Direct lighting with sunlight 7minutes
Direct lighting with sunlight 7minutes
Vista 64|Q6600 2.4GHz|6GB|GTX260
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

Try adding some more windows or larger windows.
Octane lacks a few features at this point (MLT, portals) to make interiors render efficient with only small light holes/windows.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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