Blender / Octane / Collada

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
b.t.
Licensed Customer
Posts: 13
Joined: Sun Jan 17, 2010 3:05 pm

Hello to all!

When I saw the demo of octane this week: very nice! And I'm really interested.

So let me question a simple thing:
I'm a Blender User and a have no Interest to produce many things like Textures, Materials, Lighting etc. in an external App.
So if there were only the possibility of obj export, the Case was toasted.

Ok, but there will be the possibility of Collada with 1.0,
so: what can I export from Blender to Octane with Collada?
or, in the other way: what not?
Danielwray
Posts: 12
Joined: Sat Jan 16, 2010 1:48 am

Well chances are you won't get blender materials out of blender since Collada doesn't support that kind of information, as far as I'm aware.

Your best bet is to export the model with multiple materials applied to the mesh with there own unique names and then create the stuff in Octane. Textures are easy to make and so are setting up lights etc.
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

b.t. wrote:Hello to all!

When I saw the demo of octane this week: very nice! And I'm really interested.

So let me question a simple thing:
I'm a Blender User and a have no Interest to produce many things like Textures, Materials, Lighting etc. in an external App.
So if there were only the possibility of obj export, the Case was toasted.

Ok, but there will be the possibility of Collada with 1.0,
so: what can I export from Blender to Octane with Collada?
or, in the other way: what not?
Hi,

Currently octane imports your blender materials, colours, specular colour, roughness, and texture maps,
eg enough to get you started and on par with the material conversion of blender materials to say blendigo or luxblend.

Maybe currently it's not %100, but it works fairly well and we're improving the import of materials.

We think it makes more sense to keep finetuning of materials in the standalone octane user interface as you can then enjoy the interactivity.
If we adopt the traditional exporter with material editor in the host application, you're stuck again in the tedious system of having to tune your materials by guessing what they will look like,
export, wait and see the result.

I suggest you give it play and i'm sure you'll grow to like the workflow once you're used to it.

We will be adding support for RIB with a more finegrained material export which will make octane behave more like you speak,
and collada or fbx is a 3rd import file format we're considering adding in the near future.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Post Reply

Return to “General Discussion”