Exporter keeps bugging out

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Krisonrik
Licensed Customer
Posts: 157
Joined: Sun Mar 14, 2010 12:51 pm

This is the first time I tried using the Max2Octane exporter for animation, and so far it's been hell. Somehow, it would stop and can't find the obj file on every single frame it starts to calculate. Has anyone else experience this problem? So far, I can't find an answer. Help appreciated.
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
Krisonrik
Licensed Customer
Posts: 157
Joined: Sun Mar 14, 2010 12:51 pm

Krisonrik wrote:This is the first time I tried using the Max2Octane exporter for animation, and so far it's been hell. Somehow, it would stop and can't find the obj file on every single frame it starts to calculate. Has anyone else experience this problem? So far, I can't find an answer. Help appreciated.
Really? I am alone on this problem? Well everytime after export, Octane would ask for the obj file's location. What confuses me is why does it export a "filename"_anim.obj while when you set up the scene, you use the "filename".obj It trips on this and is never consistent. Even after 1st frame when I find the obj and then save the ocs file, 2nd frame would trip over again.
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
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