Turntable Microscope

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MagnusL3D
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Had to try to render a animation with Octane, so here is a turntable of my Microscope. When I modeled this I never imagend to see a turntable looking this good, it makes it all feel so much more real. not just something in the computer...well but it is...but you know...it's real...but it's not..eh :)

http://www.vimeo.com/11498656

Just a little bad with the Vimeo compression :/

/M
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radiance
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very good, very clean :)
what were the rendertimes and settings ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
MagnusL3D
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It's 1024 samples / frame, and each frame took 1 minute to render on my new awesome 480GTX :)

/M
tomas_p
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Hi MagnusL3D

And which was the render resolution 504 x 672 like the video in vimeo or higher?

Thanks
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
MagnusL3D
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Resolution was 600 x 800, i think if you look in the down right corner of the vimeo page there is a download link for the original .mov if you want to download it.

/M
tomas_p
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By relative simply scene and resolution 504 x 672 makes GTX 260 from 240 to 300 sampels per minute and pixel.
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
Br1
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Hey Magnus, I see on your link that you' re using Houdini for many videos.
Do you have stuff from Houdini rendered in Octane ? I' m also using Houdini and usually export through obj format, but the lack of mtl support makes it a bit hard as I end up with just one black material in Octane.
So, I' m just wondering if you have any tips&tricks on that subject !

Thanks

Bruno
MagnusL3D
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@Tomas_P:
Yes If I had renderd it in the 504x672 vimeo resultion to start with It could have been done faster or higher samples for sure, I wasn't thinking about putting it on vimeo when I did it but next time I might think a bit ahead ;)

@Br1:
Actually I run into the same problem, no solution for that yet though. I read somewhere in the future you could take in 2 object's and not just 1 in octane, then you could just generate several .OBJ from houdini based on material.
But you could ofcourse just open the .OBJ file in another program and assign materials there, a dull task if it's a .OBJ sequence, however I have a little idea how to maybe get around that nothing confirmed though.

/M
tomas_p
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Thanks MagnusL3D.

If wee elide the difference of scenes and setings is your video card circa 4 - 6 faster...
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
Br1
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@Magnus : Yah, multiple mesh merging would help, I hope it' ll implemented in a not too far future version. Right now I go through Maya to assign materials but would be glad to skip that step. I didn' t go too deep in exploring the obj and mtl files, I think the obj has links to the mtl, so maybe I can build up a mtl library and just relink my Houdini exports by editing the obj file.

And btw, forgot to say, really nice turntable !
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